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C Programming for Arduino Download PDF

Download C Programming for Arduino: Learn how to program and use Arduino boards with a series of engaging examples, illustrating each core concept PDF
C Programming for Arduino
Picture Of the Book:
C Programming for Arduino: Learn how to program and use Arduino boards with a series of engaging examples, illustrating each core concept
C Programming for Arduino 

About Of the Book:

"C Programming for Arduino" is a book written by Julien Bayle that provides a comprehensive guide to programming and using Arduino boards. The book is geared towards beginners who have little to no experience with programming or electronics.

The book covers the basics of C programming language and provides step-by-step instructions on how to use Arduino boards to create a variety of projects. It also includes a series of engaging examples that illustrate each core concept in a practical and interactive way.

Some of the topics covered in the book include the following:

Getting started with Arduino
Basic programming concepts such as variables, data types, and control structures
Input and output operations using digital and analog pins
Working with sensors and actuators
Communication between Arduino boards and other devices using serial communication
Creating user interfaces using LCD displays and buttons
Using libraries to extend the functionality of Arduino
Overall, "C Programming for Arduino" is a useful resource for anyone who wants to learn how to program and use Arduino boards. It is well-written, easy to understand, and includes plenty of examples and exercises to help readers reinforce their understanding of the material.

Our futuristic world is full of smart and connected devices. Do-it-yourself communities have always been fascinated by the fact that each one could design and build its own smart system, dedicated or not, for specific tasks. 
From small controllers switching on the lights when someone is detected to a smart sofa sending e-mails when we sit on them, cheap electronics projects have become more and more easy to create and, for contributing to this, we all have to thank the team, who initiated the Arduino project around 2005 in Ivrea, Italy. Arduino's platform is one of the most used open source hardware in the world. 
It provides a powerful microcontroller on a small printed circuit board with a very small form factor. Arduino users can download the Arduino Integrated Development Environment (IDE) and code their own program using the C/C++ language and the Arduino Core library that provides a lot of helpful functions and features. 
With C Programming for Arduino, users will learn enough of C/C++ to be able to design their own hardware based on Arduino. 
This is an all-in-one book containing all the required theory illustrated with concrete examples. Readers will also learn about some of the main interaction design and real-time multimedia frameworks such as Processing and the Max 6 graphical programming framework. C Programming for Arduino will teach you the famous "learning-by-making" way of work that I try to follow in all of my courses from Max 6 to Processing and Ableton Live. Lastly, C Programming for Arduino will open new fields of knowledge by looking at the input and output concept, communication and networking, sound synthesis, and reactive systems design. Readers will learn the necessary skills to be able to continue their journey by looking at the modern world differently, not only as a user but also as a real maker.

Chapter 1, Let's Plug Things, is your first contact with Arduino and microcontroller programming. We will learn how to install the Arduino Integrated Development Environment on our computer and how to wire and test the development toolchain to prepare the further study. 
Chapter 2, First Contact with C, covers the relation between the software and the hardware. We will introduce the C language, understand how we can compile it, and then learn how to upload our programs on the Arduino Board. We will also learn all the steps required to transform a pure idea into firmware for Arduino. 
Chapter 3, C Basics—Making You Stronger, enters directly into the C language. By learning basics, we learn how to read and write C programs, discovering the datatype, basic structures, and programming blocks. 
Chapter 4, Improving Programming with Functions, Math, and Timing, provides the first few keys to improve our C code, especially by using functions. We learn how to produce reusable and efficient programming structures. 
Chapter 5, Sensing with Digital Inputs, introduces digital inputs to Arduino. We will learn how to use them and understand their inputs and outputs. We will also see how Arduino uses electricity and pulses to communicate with everything. 
Chapter 6, Sensing the World—Feeling with Analog Inputs, describes the analog inputs of Arduino through different concrete examples and compares them to digital pins. Max 6 frameworks are introduced in this chapter as one of the ideal companions for Arduino. 
Chapter 7, Talking over Serial, introduces the communication concept, especially by teaching about Serial communication. We will learn how to use the Serial communication console as a powerful debugging tool. 
Chapter 8, Designing Visual Output Feedback, talks about the outputs of Arduino and how we can use them to design visual feedback systems by using LEDs and their systems. It introduces the powerful PWM concept and talks about LCD displays too. 
Chapter 9, Making Things Move and Creating Sounds, shows how we can use the Arduino's outputs for movement-related projects. We talked about motors and movement and also about air vibration and sound design. We describe some basics about digital sound, MIDI, and the OSC protocol, and have fun with a very nice PCM library providing the feature of reading digitally encoded sound files from Arduino itself.

Contents Of the Book:

Chapter 1: Let's Plug Things.
Chapter 2: First Contact with C.
Chapter 3: C Basics – Making You Stronger.
Chapter 4: Improve Programming with Functions, Math, And Timing.
Chapter 5: Sensing with Digital Inputs.
Chapter 6: Sensing the World – Feeling with Analog Inputs.
Chapter 7: Talking Over Serial.
Chapter 8: Designing Visual Output Feedback.
Chapter 9: Making Things Move and Creating Sounds.
Chapter 10: Some Advanced Techniques.
Chapter 11: Networking.
Chapter 12: Playing with the Max 6 Framework.
Chapter 13: Improving Your C Programming and Creating Libraries.

Information Of the Book:

Title: C Programming for Arduino.
Language: English.
Size: 11.1 Mb.
Pages: 512
Format: Pdf.
Year: 2013.
Edition: 1.
Author: Julien Bayle.


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